For anyone who has been following the Sword of Legends project that I was doing last year with Troy Thompson, you might be interested in knowing that Troy and I have decided to release the IGF demo. This game was entered in the 2010 Independent Games Festival at the Game Developer’s Conference, but it didn’t make it into the finalists. It seems that there isn’t a place in IGF for traditional-style games, instead they seem to favor games that are more art nouveau; flashy, edgy, and technically emphasized. Unfortunately, Sword of Legends focuses more on revisiting traditional video game formulas and themes rather than trying to break any new ground.
Our rejection in this competition was the last straw of our motivation for continuing this project. After all, a game of this scope would probably take the two of us years to finish and we simply don’t have the time or energy to continue it. We were approached with an offer to have our game published on a Flash game portal, but it wasn’t something that I pursued since the publisher was expecting us to casualify our game. Sword of Legends isn’t meant to be a casual game, but a traditional action-RPG in the vain of the classics that my generation grew up enjoying.
Like Madhouse, I’d love to revisit this project someday and develop it to completion with a proper release. Until then, the Sword of Legends will have to sleep quietly and wait until that opportunity comes. In the meantime, please enjoy this demo that features some of the game’s core mechanics and themes: