Those of you who have scoured the Games section of my website might have come across one of my old games from 2004 called Blasteroid, a mouse-controlled top-down shooter that originally started as a toy for my cat. In this game, the player takes control of a starship that is manuevered around the game screen to shoot and deflect oncoming asteroids before they hit the planet Earth. Eventually, the frequency of these asteroids becomes so high that the player is overwhelmed and the planet is destroyed, ending the game. The concept is relatively simple: Protect the planet at all costs, even if it means sacrificing your own ship at times.
With financial times being tough, Luke and I have decided to put the Spuck project on hold for March and instead focus on a new project that we hope to complete in one month’s time: Blasteroid Redux. This version of Blasteroid will try to incorporate the simple and unique mechanics of the original game while giving the game a whole new look and feel, with a few new extras thrown in. Once the game is complete, the plan is to auction the game to sponsors and sell it to the highest bidder in hopes of making a few hundred or thousand dollars. The winning sponsor will then feature the game on their Flash game portal website, earning them money through ad revenue.
Above is an early mock-up that gives an idea of what the new Blasteroid game will look like. Note that the planet to defend has now been replaced by a “Mothership” craft, which will introduce a few new gameplay elements. We hope to finish Blasteroid Redux by or before the end of March, and then our focus will go back to Spuck.