For the past month or so I’ve been working on Spuck, my first casual game, which is being programmed in Flash by Luke Arntson. Since Spuck is a one-button game, we decided it would be an ideal candidate for Gamma IV’s one-button-game competition, so we entered it into the competition last Sunday.
Spuck is a platformer inspired by games like Super Mario Bros, Arkanoid, and the traditional game of pinball. In Spuck, the player takes control of a speeding disk, similar to a hockey puck, that slides across the floor and bounces off of walls. The player’s only input is one button, which allows the disk to jump. The game is all about timing and quick reflexes, as the player moves through each level collecting stars and trying to get combos and bonuses.
Regardless of how the game fares in the competition, I think we’ve already laid out the groundwork for a solid and addictive casual game that we hope to eventually market to the iPhone.